

Since most groups encounter both types of fights in instances, Conjurers and Necromancers are in about the same demand and actually work well together.Raids are about the same, although most raids will only take one of each class.As for soloing Heroics and named mobs.as a Necromancer, I give the edge to Conjurers because their tank pets have much better survivability and their higher immediate DPS is better suited to those fights than a Necromancer's DoTs.especially if the fight ends up involving a lot of root/nuking.And for a new 's up to you. Conjurers have the advantage due to their higher front-end DPS on short fights, while Necromancers have the advantage due to their DoTs on long fights. In addition to dying to AOEs.Both classes are used rather frequently in groups. And what did Necromancers get at 80? Another limited pet that heals one person by lifetapping every mob in the area.until the person it's healing takes any damage. This spell lets the Conjurer summon ALL of their controllable pets (Guardian, Ranger, Wizard, and Priest pets) as limited pets for 30 seconds.all of which seem to have much greater survivability than your average limited pet. All Necromancers got at 65 was another limited pet on a 15 minute reuse timer that dies to one AOE most of the time.And at 80, Conjurers got ANOTHER spell that set them even further above Necromancers. Necromancers, on the other hand, rely on DoT (Damage over Time) spells to deal their damage, which means our pets (in addition to being weaker, my L77 Master I Undead Knight has only 12.7K Health and 40.5% Mitigation and a guildie's Adept III Earthen Avatar has closer to 15K Health and 50% Mitigation) take significantly more damage during the time it takes to kill a mob than a Conjurer's pet does.Another thing that sets Conjurers well above Necromancers is the spell Plane Shift at 65, which greatly boosts their pet and basically turns their tank pet into an invincible creature of destruction. These two points combine completely remove a Conjurer's need for Tainted Heals.since they can, literally, blow away a mob before their pet takes significant damage. Conjurers do have stronger pets and better nukes (which leads to higher front-end DPS). And Conjurers just sit there and laugh because they know they're better than us.and no one believes us when we say they are.You hit on most of the points. Necromancers just point at Conjurers and talk about how they're head and shoulders above Necromancers.

There are 22 classes in EQ2 who think Necromancers are EZMode and overpowered and should be nerfed daily (nevermind that we've been getting nerfed pretty much nonstop since LU13 and we're now going on GU44).

Welcome to the hidden world of EverQuest. What would you recommend to a new player? (My only other character is a level 30 brigand - who I love and with whom I soloed named ^^^ level + 2 heroics - but constant positioning gets boring.) Which one is stronger at soloing heroics/named mobs? Is the above more or less right? Now to my questions:Īre both wanted in groups? Who is wanted more?Īre both wanted in raids? Who is wanted more?
